Compared to game designers (who mostly don't get royalties) I'm doing extremely well. Compared to royalty rates for other "artists" and such I am probably doing very well. I also sold (assigned) the rights for DayZ to Bohemia so I was remunerated there too. Saying specifics can be tough, I think (but I'm not really sure why, it just seems like it's rude to say how much you earn or bragging or something).īut I get a royalty, and I get paid. I shelved it as too hard but the basic idea grew into DayZ much later.ģ - How much of the DayZ earnings are you personally seeing? (I understand if you don't want to answer this one.) I never finished it but me and a few friends played it. There was some latin "city of the dead" that I used for a mod I started making for ArmA when it first came out. I don't think its impossible with current technology but I don't think it's possible within the scope of the project.Ģ - Were there some other title candidates or was DayZ the first to pop up? Procedural terrain, limitless environment. 1 - Is there any feature you would really like to see in DayZ but is impossible to implement with the current technology? (For example a 15,000 player server on a 30,000 km2 map.)
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